![]() HoPiKo was originally called "Debris", and was a follow-up to our previous game "ALONE.". ![]() The initial prototype was very different from the end game. HoPiKo started as all of our games do a simple idea and a game jam. Watch as their eyes follow you around the levels! These platforms also increase in difficulty as the game progresses. The nanobyte virus has also littered the levels with its own platforms, designed to destroy the HoPiKo on touch. Each platform brings a new game mechanic into play that can be used in various ways. As the player progresses through the game, they will be introduced to more and more challenging platforms. With each punch, the virus becomes more and more corrupt, until, on the fifth punch it explodes, releasing the captive HoPiKo.Įach level contains platforms that can be used to traverse the world. Enhanced with your glowing power gloves, you must navigate the infected landscape and punch the virus directly in the face. You play as the last remaining free HoPiKo, found inside an old discard NES cartridge. ![]() All was well, until the evil nanobyte virus spread throughout the world, enslaving the HoPiKo. In the good old days, the HoPiKo lived and worked inside games consoles, making sure the games kept running. The world of HoPiKo is all about saving gaming. "HoPiKo is an immensely difficult speed-run platformer set in zero gravity where you will die a lot." ![]() When we’re asked this question, we normally say something like: HoPiKo doesn't fit perfectly into the "platforming" genre as you never run, there are, however, lots of platforms. When people ask you about your game, they normally ask what genre it is. ![]()
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